Your first evening, in five steps. The town is safe; the world is not, and it gets dark in ten minutes.
The town is safe. The world is not, and it gets dark in ten minutes. Here is everything you need for your first evening, and nothing you do not.
Mayor Elda stands by the east hall. Press E beside anyone with a golden ! and you have a quest; the quest board in the square has bounties on it as well. Quests are how you get your first coins, and coins are how you stop fighting with a rusty sword.
The stone stars out in the wilds do two things: they save your progress, and their light is safe ground that nothing hostile will walk into. Night lasts ten minutes. A lit star is where you wait it out, or where you fight from the edge of.
Every level is five points. C opens your stats and 1–6 spend them.
| Stat | What it does |
|---|---|
| Strength | Melee damage, +2% a point |
| Agility | Dodge chance, and a shorter wait on your roll |
| Vitality | Maximum health, +5 a point |
| Dexterity | Movement speed |
| Health | How fast you regenerate |
| Critical | Critical hits. Everybody starts at 5%; every point is another half a percent |
I opens your bag. Click a piece of gear to put it on; the belt across the top is food and potions, eaten with 1 and 2. The x in the corner of a bag square drops that item on the ground.
The shop sells you the next thing up. Smith Cinder's forge makes the thing you already have better, up to +10. Sell whatever you have outgrown at any counter with TAB.
One keeper in each of the five zones with an orb behind it, and five pedestals up the town ladder. After that: the raid caves (one per zone, ringed in boulders, and the thing at the bottom scales with the party that walks in), Skull Isle by ferry, and the three guarded landmarks — Frostpeak Summit, the Caldera and the Lost Oasis.
Z is Deeds: thirty-five achievements and seven item sets, each paying coins and XP the moment you finish it. X is the collection log — everything you have ever held, killed or found.
Phones and tablets get an on-screen pad with all of the same buttons.
Three ways, and they are different roads:
npm run host on one computer runs a world for the whole house
with no internet at all.Every world keeps its own characters. Walk into somebody's world for the first time and you are level 1 there, however far along you are at home. Come back next week and your hero is standing where you left it. The hero on your own machine is never taken along and never written over.
Stuck on something this page does not answer? The FAQ is the other half of it.