Explore five zones by day, survive the dark, and carry the fallen orbs home — alone, or on a world you host for your friends.
Guest play is solo. Hosting, joining and saving across devices need a free account.
The whole world is two picture files and about 200kB — it runs in the browser you already have, and keeps running with the wifi off.
Home Town in the middle, five zones fanning out from it, and fifty-eight people with something to ask.
Skull Isle, Frostpeak Summit, the Caldera and the Lost Oasis — each ringed, each guarded, each holding something that never leaves.
By night everything that walks comes for you, and only the light of a lit star keeps it off.
A keeper with an orb behind it in every temple, and a raid boss that scales with your party in every cave.
Seven creatures at Skyllar’s stables, from a +50% pony to a +150% Nightmare Steed.
Eight companions at Maxi’s pen that follow you and bite whatever you are fighting.
Furnish it from Hollis’s timber yard and unlock the door so friends can come in.
Store, armory, charms, timber yard, stables and pet pen — and you can sell at any of them.
A wizard in the mountains gives you a name — Emberblade, Rimeward, Venomshade or Stormcaller — a skill tree, and a second ladder that levels beside your own. It costs you nothing, and at path level 10 you may take a second one.
Open it once and the whole game runs on a train with no signal, saves and all.
Spears thrust, hammers smash, daggers stab, and bows loose an arrow.
Kill the Shadow King and the world does not end — it breaks, and you can walk back to any act you have beaten.
Your first evening, in four steps.
Tip: the shop sells the next thing up, and Smith Cinder’s forge makes what you already have better, to +10.
Phones and tablets get an on-screen pad with the same buttons.
One person hosts from a browser tab and everyone else clicks a link.
Press Host a game, pick World 1, 2 or 3, and your browser becomes the world with a room code that never changes.
Friends open it and are standing in your world — level 1 the first time, and wherever they left off after that.
Your tab is the world, so closing it puts everyone else back to solo where they stood.
Invite from the player list, fight your own copy of a raid boss, and talk nearby or to the whole world.
npm run host runs a world on one computer for the whole house.
A free account hosts 3 worlds and Premium 15, and P lets you warn, kick or ban anyone on yours.
Every other world is somebody’s browser tab; this one runs on a machine of its own and keeps its clock, its heroes and its history between visits.
An orb falls on the town fountain at eight every evening, sized for a crowd, and sinks back into the ground twelve minutes later.
Leave a line at the fountain and it is still there tomorrow for whoever walks past.
Who cleared each raid cave, who felled which elite, who stood at the Orbfall, and the day they did it.
A season turns when the month turns, and the moon comes round every twenty-nine and a half days.
The Orbfall is announced at half an hour, ten minutes, five and one — and a free account gets you through the door, listed on Worlds whenever it is up.
Two pages, not two more screens of this one.
Everywhere you can walk into tonight, with the always-on world at the top.
Free, one email, and your hero comes with you to any device.
Straight into a solo adventure, saved in this browser.