ORBFALL

Five orbs fell.
The night came in behind them.

Explore five zones by day, survive the dark, and carry the fallen orbs home — alone, or on a world you host for your friends.

THE ALWAYS-ON WORLD Always up, nobody to wait for, and an orb falls on the town fountain at eight every evening. WALK IN →

Guest play is solo. Hosting, joining and saving across devices need a free account.

Orbfall: the hero at the north edge of the town square, the general store and the quest board beside a treeline
HOME TOWN, AND THE ROAD OUT OF IT

WHAT IS IN THE WORLD

The whole world is two picture files and about 200kB — it runs in the browser you already have, and keeps running with the wifi off.

A 240-tile overworld

Home Town in the middle, five zones fanning out from it, and fifty-eight people with something to ask.

Four guarded landmarks

Skull Isle, Frostpeak Summit, the Caldera and the Lost Oasis — each ringed, each guarded, each holding something that never leaves.

Ten minutes of day, ten of night

By night everything that walks comes for you, and only the light of a lit star keeps it off.

Five temples, five raid caves

A keeper with an orb behind it in every temple, and a raid boss that scales with your party in every cave.

LV 10Mounts

Seven creatures at Skyllar’s stables, from a +50% pony to a +150% Nightmare Steed.

LV 5Pets

Eight companions at Maxi’s pen that follow you and bite whatever you are fighting.

Your own house

Furnish it from Hollis’s timber yard and unlock the door so friends can come in.

Six shops, one bag

Store, armory, charms, timber yard, stables and pet pen — and you can sell at any of them.

LV 10Four paths

A wizard in the mountains gives you a name — Emberblade, Rimeward, Venomshade or Stormcaller — a skill tree, and a second ladder that levels beside your own. It costs you nothing, and at path level 10 you may take a second one.

Plays offline

Open it once and the whole game runs on a train with no signal, saves and all.

Weapons that swing by class

Spears thrust, hammers smash, daggers stab, and bows loose an arrow.

Three acts

Kill the Shadow King and the world does not end — it breaks, and you can walk back to any act you have beaten.

HOW TO PLAY

Your first evening, in four steps.

  1. Talk to Mayor EldaPress E beside anyone with a ! over their head and you have a quest.
  2. Light a star before darkA star saves your progress, and its light is safe ground nothing hostile will walk into.
  3. Spend your pointsC opens your stats: five points a level, across Strength, Vitality, Agility, Dexterity, Health and Critical.
  4. Clear the five templesOne keeper in each zone with an orb behind it, and five pedestals up the town ladder.

Tip: the shop sells the next thing up, and Smith Cinder’s forge makes what you already have better, to +10.

KEYS

Phones and tablets get an on-screen pad with the same buttons.

WASDMove (arrows work too)
SPACEAttack · J does the same
SHIFTSprint (spends stamina)
FDodge roll — a quarter second nothing can touch you
ETalk, open, use, board the ferry
Q RCast your two equipped spells
1 2Eat from the belt
IInventory · x on a square drops it
CStats — spend points with 1–6
LQuest log
GTown board — three things today, one this week
XCollection log
ZDeeds — achievements and item sets
PWorlds · party and moderation on a shared one
EAt a tree, a boulder or the water: chop, mine, fish
KSpell book
VMount and dismount (overworld only)
HFurniture, inside your house
TChat · TAB swaps NEARBY / WORLD
Y UAccept / decline a party invite
OPvP on or off (both of you need it on)
MThe map — the ground you have walked
NSkip to night or day (solo only)
ESCClose whatever is open

PLAY WITH FRIENDS

One person hosts from a browser tab and everyone else clicks a link.

1. Host a world

Press Host a game, pick World 1, 2 or 3, and your browser becomes the world with a room code that never changes.

2. Send the link

Friends open it and are standing in your world — level 1 the first time, and wherever they left off after that.

3. Keep the tab open

Your tab is the world, so closing it puts everyone else back to solo where they stood.

Parties, raids, PvP, chat

Invite from the player list, fight your own copy of a raid boss, and talk nearby or to the whole world.

Same wifi, no internet

npm run host runs a world on one computer for the whole house.

Your worlds, your rules

A free account hosts 3 worlds and Premium 15, and P lets you warn, kick or ban anyone on yours.

THE WORLD THAT NEVER SLEEPS

Every other world is somebody’s browser tab; this one runs on a machine of its own and keeps its clock, its heroes and its history between visits.

8 PMThe nightly Orbfall

An orb falls on the town fountain at eight every evening, sized for a crowd, and sinks back into the ground twelve minutes later.

The notice board

Leave a line at the fountain and it is still there tomorrow for whoever walks past.

The book of names

Who cleared each raid cave, who felled which elite, who stood at the Orbfall, and the day they did it.

Seasons and the moon

A season turns when the month turns, and the moon comes round every twenty-nine and a half days.

The Orbfall is announced at half an hour, ten minutes, five and one — and a free account gets you through the door, listed on Worlds whenever it is up.

WHERE TO NEXT

Two pages, not two more screens of this one.

Worlds →

Everywhere you can walk into tonight, with the always-on world at the top.

Account →

Free, one email, and your hero comes with you to any device.

Play as guest →

Straight into a solo adventure, saved in this browser.