The questions people actually ask - about playing, playing together, accounts, and what a parent should know.
The questions people actually ask. If yours is not here, write to us — we answer, and the good ones end up on this page.
Yes, all of it. The whole adventure — three acts, every temple, every raid cave and every landmark — costs nothing and always will. Premium exists, but it sells convenience for people who run a lot of worlds. Nothing sold will ever make a hero stronger.
Not to play. Press PLAY AS GUEST and the entire game is yours, saved in that browser. An account (free, one email) is what lets your hero follow you to another device, and what lets you host a world or walk into somebody else’s.
Yes. You get an on-screen pad with the same buttons, and the game can be installed to your home screen so it opens without a browser bar. It is built for landscape.
Yes. Open it once and the whole game saves itself to your device — every sprite is drawn in code and the world is generated from a seed, so solo play, saves and all work on a train with no signal. Hosting and signing in are the only things that need a connection, and they say so.
The game saves itself: on a lit star, on a level, and every few seconds besides. Signed in, it also writes to your account so the hero is there on your next device.
A world that runs on a machine of its own rather than in somebody’s browser tab, so it is up whether anybody is watching or not. It keeps its clock and everybody’s hero between visits, it has a notice board at the fountain and a book of names, and an orb falls on the town at eight every evening whether anybody is standing there or not. Open Worlds and walk in — you need a free account for that one.
No, and that is on purpose. Every world keeps its own characters. Walk into a world for the first time and you are level 1 there, however far along you are at home — so nobody turns up with a Sunpiercer and trivialises somebody’s first evening. Come back to that same world next week and your hero is exactly where you left it. Your own hero at home is never taken along and never written over.
Yes, from the browser — no server to run and nothing to pay for. Pick Host a game, press START, and send the link. Your tab is the world, so keep it open; if you close it everyone else carries on playing on their own. A free account hosts up to 3 worlds, Premium up to 15, and each one has a permanent room code, so the link you sent last month still opens tonight’s game.
Press P on your own world and every name has warn, kick and ban beside it. Kick and ban both ask before they happen. There is a language filter on by default, bad language earns a warning by itself, and five warnings is a ban.
You do not need it. Type your email and press EMAIL ME A 6-DIGIT CODE — that signs you in whether or not you remember the password. Once you are in, set a new one on the account page.
Check the spam folder first; that is where it is nine times out of ten. Codes last about an hour and work once. If it is really not there, press SEND AGAIN — and if that fails too, write to us.
$2.99 a month for: 15 worlds instead of 3, three characters on every world instead of one, and room codes you choose yourself. That is the whole list. It buys nothing that makes a hero stronger — no swords, no levels, no loot boxes. It is not on sale yet, and the account page says so.
Write to scriptthemarket@gmail.com and we will delete it and the save behind it. You do not have to explain why and we will not ask. See Privacy for everything we keep.
It is made for children, and it is built so a child can play all of it with no account at all — nothing typed, nothing sent, nothing kept anywhere but their own browser.
If they play with other people: chat has a language filter on by default and is never stored, hosts can warn, kick and ban, and the always-on world requires an account so it is not reachable by anybody who simply finds the address. There is no voice chat, no friend requests from strangers, no advertising and no analytics.
If your child plays as a guest: nothing. If they make an account: their email address and their saved game, and that is the entire list. No advertising identifiers, no tracking, no location. We would rather the email on a child’s account was a parent’s — then the sign-in codes come to you and the account is yours to close. The full detail is on the Privacy page.
Solo play has no chat in it at all, so playing on their own is the simplest answer. On a shared world the language filter is on by default, and a host can run their world with it enforced. There is no voice chat anywhere in the game.
Two people — Paxton and Ty. It is built in Phaser, and every sprite and tile in it is drawn in code at boot rather than loaded as art, which is why it opens as fast as it does and why it plays offline.
Tell us — what you were doing, what happened, and what you expected instead. It genuinely helps, and there are only two of us to notice things.